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Using Facebook to Recruit Young Adult Veterans: Online Mental Health Research

Using Facebook to Recruit Young Adult Veterans: Online Mental Health Research

N (%)Facebook sample weighted by branch and race/ethnicity n/N (%)American Community Surveyb n/N (%)Department of Defensec n/N (%)Age (mean)28.20 (SD 3.45)28.24 (SD 3.63)28.37 (SD 3.91

Eric R. Pedersen, Eric D. Helmuth, Grant N. Marshall, Terry L. Schell, Marc PunKay, Jeremy Kurz

JMIR Res Protoc 2015;4(2):e63


Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Study 1 had significantly more males (323/350, 92.6%) than Study 2 (505/582, 86.8%), χ21=6.8, P=.009 (N=931). Study 1 had significantly more Hispanic participants (72/349, 20.6%) than Study 2 (60/582, 10.3%), χ21=19.1, P<.001 (N=931).

Sean Grant, Asya Spears, Eric R Pedersen

JMIR Serious Games 2018;6(3):e15


Point-of-Sale Tobacco Advertising and Display Bans: Policy Evaluation Study in Five Russian Cities

Point-of-Sale Tobacco Advertising and Display Bans: Policy Evaluation Study in Five Russian Cities

(photo credit: Ashley Grant). This work was conducted by researchers based at the Institute for Global Tobacco (IGTC) at Johns Hopkins Bloomberg School of Public Health in Baltimore, Maryland (USA) referred to in this paper as the investigator team.

Ryan David Kennedy, Ashley Grant, Mark Spires, Joanna E Cohen

JMIR Public Health Surveill 2017;3(3):e52