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Use of Web 2.0 Social Media Platforms to Promote Community-Engaged Research Dialogs: A Preliminary Program Evaluation

Use of Web 2.0 Social Media Platforms to Promote Community-Engaged Research Dialogs: A Preliminary Program Evaluation

In contrast, through Web 2.0 technologies users can interact and collaborate with each other in a social media dialog as cocreators of user-generated content in a virtual community.

Miguel Valdez Soto, Joyce E Balls-Berry, Shawn G Bishop, Lee A Aase, Farris K Timimi, Victor M Montori, Christi A Patten

JMIR Res Protoc 2016;5(3):e183

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

A sandbox, in games-level design terminology, refers to the build area within a game environment, and sandboxing is a term that comes from software development, which describes a process of testing computer software in a safe, protected environment [7].

Lee Cadieux, Mickey Keenan

JMIR Serious Games 2020;8(2):e14369

Patient Similarity in Prediction Models Based on Health Data: A Scoping Review

Patient Similarity in Prediction Models Based on Health Data: A Scoping Review

In this study, a grid search found a cut-off probability based on the distribution of pairwise distances to define a distance threshold.

Anis Sharafoddini, Joel A Dubin, Joon Lee

JMIR Med Inform 2017;5(1):e7

Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences

Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences

Moving out of the clinic also necessarily results in a loss of external regulation [33] for patients, as there is no longer a psychotherapist but instead a digital app guiding a participant through an exercise.

Regan Lee Mandryk, Max Valentin Birk

J Med Internet Res 2017;19(4):e128

Trustworthiness, Readability, and Suitability of Web-Based Information for Stroke Prevention and Self-Management for Korean Americans: Critical Evaluation

Trustworthiness, Readability, and Suitability of Web-Based Information for Stroke Prevention and Self-Management for Korean Americans: Critical Evaluation

Recent surveys have reported that 77% of US adults own a mobile phone, and among them, 62% have used their phone to get information about a health condition [3,4].Use of Web-based health information is common among Korean Americans [5-8], who constitute about

Mikyoung A Lee, Cha-Nam Shin, Kyungeh An

Interact J Med Res 2018;7(2):e10440

The Development of the Tobacco Tactics Website

The Development of the Tobacco Tactics Website

Having packaged the Tobacco Tactics intervention into a toolkit, a VA implementation study (VA SDP 06-003) [15] brought the face-to-face intervention to veteran inpatient smokers and found a significant improvement in 6-month quit rates.

Sonia A Duffy, Karen E Fowler, Petra S Flanagan, David L Ronis, Lee A Ewing, Andrea H Waltje

JMIR Res Protoc 2013;2(2):e22