Published on in Vol 1, No 2 (2012): Jul-Dec

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II):  Rationale, Design, and Methods

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

Journals

  1. Sparapani V, Fels S, Kamal N, Nascimento L. Conceptual framework for designing video games for children with type 1 diabetes. Revista Latino-Americana de Enfermagem 2019;27 View
  2. Callender C, Liu Y, Moore C, Thompson D. The baseline characteristics of parents and African American girls in an online obesity prevention program: A feasibility study. Preventive Medicine Reports 2017;7:110 View
  3. Delisle C, Sandin S, Forsum E, Henriksson H, Trolle-Lagerros Y, Larsson C, Maddison R, Ortega F, Ruiz J, Silfvernagel K, Timpka T, Löf M. A web- and mobile phone-based intervention to prevent obesity in 4-year-olds (MINISTOP): a population-based randomized controlled trial. BMC Public Health 2015;15(1) View
  4. Cullen K, Liu Y, Thompson D. Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention. Journal of Nutrition Education and Behavior 2016;48(5):326 View
  5. Łuszczki E, Sobek G, Bartosiewicz A, Baran J, Weres A, Dereń K, Mazur A. Analysis of Fruit and Vegetable Consumption by Children in School Canteens Depending on Selected Sociodemographic Factors. Medicina 2019;55(7):397 View
  6. Hingle M, Turner T, Kutob R, Merchant N, Roe D, Stump C, Going S. The EPIC Kids Study: a randomized family-focused YMCA-based intervention to prevent type 2 diabetes in at-risk youth. BMC Public Health 2015;15(1) View
  7. Thompson D, Bhatt R, Vazquez I, Cullen K, Baranowski J, Baranowski T, Liu Y. Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity 2015;12(1) View
  8. Lim S, Gold A, Gaillard P, Wey A, Reicks M. Validation of 2 Brief Fruit and Vegetable Assessment Instruments Among Third-Grade Students. Journal of Nutrition Education and Behavior 2015;47(5):446 View
  9. DeSmet A, Liu Y, De Bourdeaudhuij I, Baranowski T, Thompson D. The effectiveness of asking behaviors among 9–11 year-old children in increasing home availability and children’s intake of fruit and vegetables: results from the Squire’s Quest II self-regulation game intervention. International Journal of Behavioral Nutrition and Physical Activity 2017;14(1) View
  10. Ricciardi F, De Paolis L. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1 View
  11. Cullen K, Thompson D. Response to A Comment on Cullen K “From Squires Quest! II : A Serious Video Game Intervention”: Methodological Issues. Journal of Nutrition Education and Behavior 2017;49(9):798 View
  12. Cates J, Fuemmeler B, Diehl S, Stockton L, Porter J, Ihekweazu C, Gurbani A, Coyne-Beasley T. Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making:Land of Secret Gardens. Games for Health Journal 2018;7(1):51 View
  13. Abraham O, Feathers A, Grieve L, Babichenko D. Developing and piloting a serious game to educate children about over‐the‐counter medication safety. Journal of Pharmaceutical Health Services Research 2019;10(2):235 View
  14. Thompson D, Callender C, Gonynor C, Cullen K, Redondo M, Butler A, Anderson B. Using Relational Agents to Promote Family Communication Around Type 1 Diabetes Self-Management in the Diabetes Family Teamwork Online Intervention: Longitudinal Pilot Study. Journal of Medical Internet Research 2019;21(9):e15318 View
  15. Baranowski T, Buday R, Thompson D, Lyons E, Lu A, Baranowski J. Developing Games for Health Behavior Change: Getting Started. Games for Health Journal 2013;2(4):183 View
  16. Joyner D, Wengreen H, Aguilar S, Spruance L, Morrill B, Madden G. The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools. Games for Health Journal 2017;6(2):111 View
  17. Segev A, Rovner M, Appel D, Abrams A, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196 View
  18. Verdaguer S, Mateo K, Wyka K, Dennis-Tiwary T, Leung M. A Web-Based Interactive Tool to Reduce Childhood Obesity Risk in Urban Minority Youth: Usability Testing Study. JMIR Formative Research 2018;2(2):e21 View
  19. Thompson D, Cantu D, Bhatt R, Baranowski T, Rodgers W, Jago R, Anderson B, Liu Y, Mendoza J, Tapia R, Buday R. Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal. JMIR Research Protocols 2014;3(1):e14 View
  20. Baranowski M, Fiellin P, Gay G, Thompson D. Using What's Learned in the Game for Use in Real Life. Games for Health Journal 2014;3(1):6 View
  21. Thompson D, Mahabir R, Bhatt R, Boutte C, Cantu D, Vazquez I, Callender C, Cullen K, Baranowski T, Liu Y, Walker C, Buday R. Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design. BMC Public Health 2013;13(1) View
  22. Baranowski T, Maddison R, Maloney A, Medina E, Simons M. Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity. Games for Health Journal 2014;3(2):72 View
  23. Thompson D, Cullen K, Redondo M, Anderson B. Use of Relational Agents to Improve Family Communication in Type 1 Diabetes: Methods. JMIR Research Protocols 2016;5(3):e151 View
  24. DeSmet A, Van Ryckeghem D, Compernolle S, Baranowski T, Thompson D, Crombez G, Poels K, Van Lippevelde W, Bastiaensens S, Van Cleemput K, Vandebosch H, De Bourdeaudhuij I. A meta-analysis of serious digital games for healthy lifestyle promotion. Preventive Medicine 2014;69:95 View
  25. Thompson D, Ferry R, Cullen K, Liu Y. Improvement in Fruit and Vegetable Consumption Associated with More Favorable Energy Density and Nutrient and Food Group Intake, but not Kilocalories. Journal of the Academy of Nutrition and Dietetics 2016;116(9):1443 View
  26. Leung M, Tripicchio G, Agaronov A, Hou N. Manga Comic Influences Snack Selection in Black and Hispanic New York City Youth. Journal of Nutrition Education and Behavior 2014;46(2):142 View
  27. Snuggs S, Houston-Price C, Harvey K. Healthy eating interventions delivered in the family home: A systematic review. Appetite 2019;140:114 View
  28. Thompson D. Exergames: Theoretical Perspective. Games for Health Journal 2015;4(1):8 View
  29. Thompson D. Talk to Me, Please!: The Importance of Qualitative Research to Games for Health. Games for Health Journal 2014;3(3):117 View
  30. Buday R. Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc.. Games for Health Journal 2013;2(6):327 View
  31. Thompson D. Incorporating Behavioral Techniques into a Serious Videogame for Children. Games for Health Journal 2017;6(2):75 View
  32. Leung M, Mateo K, Verdaguer S, Wyka K. Testing a Web-Based Interactive Comic Tool to Decrease Obesity Risk Among Minority Preadolescents: Protocol for a Pilot Randomized Control Trial. JMIR Research Protocols 2018;7(11):e10682 View
  33. Thompson D. What Serious Video Games Can Offer Child Obesity Prevention. JMIR Serious Games 2014;2(2):e8 View
  34. Lucassen D, Lasschuijt M, Camps G, Van Loo E, Fischer A, de Vries R, Haarman J, Simons M, de Vet E, Bos-de Vos M, Pan S, Ren X, de Graaf K, Lu Y, Feskens E, Brouwer-Brolsma E. Short and Long-Term Innovations on Dietary Behavior Assessment and Coaching: Present Efforts and Vision of the Pride and Prejudice Consortium. International Journal of Environmental Research and Public Health 2021;18(15):7877 View

Books/Policy Documents

  1. Wilkinson P, Matthews T. Entertainment Computing and Serious Games. View
  2. Pakarinen A, Salanterä S. Developing and Utilizing Digital Technology in Healthcare for Assessment and Monitoring. View