Published on in Vol 2, No 2 (2013): Jul-Dec

Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges

Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges

Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges

Journals

  1. Borrelli B, Bartlett Y, Tooley E, Armitage C, Wearden A. Prevalence and Frequency of mHealth and eHealth Use Among US and UK Smokers and Differences by Motivation to Quit. Journal of Medical Internet Research 2015;17(7):e164 View
  2. Das S, Tonelli M, Ziedonis D. Update on Smoking Cessation: E-Cigarettes, Emerging Tobacco Products Trends, and New Technology-Based Interventions. Current Psychiatry Reports 2016;18(5) View
  3. Carter M, Albar S, Morris M, Mulla U, Hancock N, Evans C, Alwan N, Greenwood D, Hardie L, Frost G, Wark P, Cade J. Development of a UK Online 24-h Dietary Assessment Tool: myfood24. Nutrients 2015;7(6):4016 View
  4. Bindoff I, de Salas K, Peterson G, Ling T, Lewis I, Wells L, Gee P, Ferguson S. Quittr: The Design of a Video Game to Support Smoking Cessation. JMIR Serious Games 2016;4(2):e19 View
  5. Krebs P, Burkhalter J, Fiske J, Snow H, Schofield E, Iocolano M, Borderud S, Ostroff J. The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2019;7(1):e10071 View
  6. Holland S, Shuk E, Burkhalter J, Shouery M, Li Y, Hay J. Feasibility and acceptability of using an IVRS to assess decision making about sun protection. Psycho-Oncology 2020;29(1):156 View
  7. Shiyko M, Hallinan S, Seif El-Nasr M, Subramanian S, Castaneda-Sceppa C. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women. JMIR Serious Games 2016;4(1):e8 View
  8. Yáñez-Gómez R, Cascado-Caballero D, Sevillano J. Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications 2017;76(4):5755 View
  9. Das S, Prochaska J. Innovative approaches to support smoking cessation for individuals with mental illness and co-occurring substance use disorders. Expert Review of Respiratory Medicine 2017;11(10):841 View
  10. Watson A, Alber J, Barnett T, Mercado R, Bernhardt J. Content Analysis of Anti-Tobacco Videogames: Characteristics, Content, and Qualities. Games for Health Journal 2016;5(3):216 View
  11. DeLaughter K, Sadasivam R, Kamberi A, English T, Seward G, Chan S, Volkman J, Amante D, Houston T. Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation. JMIR Serious Games 2016;4(1):e3 View
  12. Raiff B, Fortugno N, Scherlis D, Rapoza D. A Mobile Game to Support Smoking Cessation: Prototype Assessment. JMIR Serious Games 2018;6(2):e11 View
  13. Bindoff I, Ling T, Gee P, Geelan B, Ferguson S, Peterson G. Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial. JMIR Serious Games 2020;8(4):e23734 View
  14. Upton C, Nastasi J, Raiff B. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games 2022;10(1):e30949 View
  15. Hernandez Hernandez M, Michalak E, Choudhury N, Hewko M, Torres I, Menon M, Lam R, Chakrabarty T. Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians. JMIR Serious Games 2023;11:e43904 View
  16. Sharma-Kumar R, Puljević C, Morphett K, Meurk C, Gartner C. The Acceptability and Effectiveness of Videos Promoting Smoking Cessation Among Australians Experiencing Mental Illness. Health Education & Behavior 2022;49(3):506 View
  17. White J, Salem M, Toussaert S, Westmaas J, Raiff B, Crane D, Warrender E, Lyles C, Abroms L, Thrul J. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study. JMIR Serious Games 2023;11:e46602 View
  18. Goodwin S, Nastasi J, Newman S, Rapoza D, Raiff B. A Mobile Game to Support Smoking Cessation: Feasibility and Acceptability Assessment (Preprint). JMIR Serious Games 2023 View

Books/Policy Documents

  1. Faddoul B. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. View
  2. Ratliff J. Violence and Society. View
  3. . Integrating Video Game Research and Practice in Library and Information Science. View
  4. . Integrating Video Game Research and Practice in Library and Information Science. View
  5. Faddoul B. Medical Education and Ethics. View