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Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial

Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial

Numerous studies have supported VR-assisted physical therapy in reducing pain and improving function in low back pain and neck pain [19-21]. However, little is known about the effectiveness of VR-assisted physical therapy for knee osteoarthritis. To the best of our knowledge, only 3 trials evaluated nonimmersive VR-assisted balance and proprioception training, and findings suggested its benefits in reducing pain and improving function in knee osteoarthritis [22-24].

Hermione Hin Man Lo, Marques Ng, Pak Yiu Hugo Fong, Harmony Hoi Ki Lai, Bo Wang, Samuel Yeung-shan Wong, Regina Wing Shan Sit

JMIR Serious Games 2024;12:e52563

A Web-Based Peer Support Network to Help Care Partners of People With Serious Illness: Co-Design Study

A Web-Based Peer Support Network to Help Care Partners of People With Serious Illness: Co-Design Study

Serious illness has been defined as one that carries a high risk of mortality and either negatively impacts a person’s daily function or quality of life, or excessively strains their care partners [46]. Care partners include relatives, spouses or partners, friends, neighbors, or others who have a significant personal relationship with, and who provide a broad range of assistance to, a person with a serious illness.

Elizabeth A O’Donnell, Aricca D Van Citters, Inas S Khayal, Matthew M Wilson, David Gustafson, Amber E Barnato, Andrea C Buccellato, Colleen Young, Megan M Holthoff, Eugene Korsunskiy, Stephanie C Tomlin, Amelia M Cullinan, Alexandra C Steinbaugh, Jennifer J Hinson, Kristen R Johnson, Andrew Williams, Ruth M Thomson, Janet M Haines, Anne B Holmes, Ann D Bradley, Eugene C Nelson, Kathryn B Kirkland

JMIR Hum Factors 2024;11:e53194

Identifying Preferred Appearance and Functional Requirements of Aged Care Robots Among Older Chinese Immigrants: Cross-Sectional Study

Identifying Preferred Appearance and Functional Requirements of Aged Care Robots Among Older Chinese Immigrants: Cross-Sectional Study

Their preferences for the appearance and function of aged care robots are unclear, which impact the acceptance and usability of robots, and therefore, a user-centered design is required. It is imperative to understand users’ needs and preferences before designing and developing a robot to meet their specific care needs [10].

Ching-Ju Chiu, Yi-Hsuan Lo, Jed Montayre, Hammoda Abu-Odah, Mei-Lan Chen, Ivy Yan Zhao

JMIR Aging 2023;6:e48646

Using Continuous Passive Assessment Technology to Describe Health and Behavior Patterns Preceding and Following a Cancer Diagnosis in Older Adults: Proof-of-Concept Case Series Study

Using Continuous Passive Assessment Technology to Describe Health and Behavior Patterns Preceding and Following a Cancer Diagnosis in Older Adults: Proof-of-Concept Case Series Study

The design is purposely flexible to expand the scope of other possible measures, such as sleep by using electronic bed mats; cognitive function by monitoring computer use, with software installed on home devices, or by monitoring driving function with a sensor deployed to the data port of a vehicle [12,21,22,31]; or socialization by monitoring time spent outside home using motion and door contact sensors installed in a participant’s home [32].

Chao-Yi Wu, Deanne Tibbitts, Zachary Beattie, Hiroko Dodge, Jackilen Shannon, Jeffrey Kaye, Kerri Winters-Stone

JMIR Form Res 2023;7:e45693

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

The primary end point was the change from baseline to the end of treatment in the “Behavior Rating Inventory of Executive Function-2” (BRIEF-2) questionnaire filled out by the patients’ parents [49,50]. This scale consists of 63 items and 4 main indicators: emotional regulation, cognitive regulation, behavioral regulation, and executive function global index. The design of TSTM is based on cognitive training and task and aimed at improving executive functions [39].

María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández, Hilario Blasco-Fontecilla

JMIR Serious Games 2023;11:e39874

The Effects of Exergaming on Executive and Physical Functions in Older Adults With Dementia: Randomized Controlled Trial

The Effects of Exergaming on Executive and Physical Functions in Older Adults With Dementia: Randomized Controlled Trial

Executive function is a family of at least 3 different functions that include the maintenance and execution of target tasks by suppressing interference factors during information processing [1]. Execution function is not a single structure but can be divided into (1) a core (inhibition, renewal/working memory, and conversion) and (2) a higher level (planning/solving problems) that depends heavily on the frontal lobes [2,3].

Shanshan Wu, Hongqing Ji, Junyeon Won, Eun-Ah Jo, Yun-Sik Kim, Jung-Jun Park

J Med Internet Res 2023;25:e39993

Digital Health Interventions for Musculoskeletal Pain Conditions: Systematic Review and Meta-analysis of Randomized Controlled Trials

Digital Health Interventions for Musculoskeletal Pain Conditions: Systematic Review and Meta-analysis of Randomized Controlled Trials

Of the 56 studies, data on disability and function were reported in 30 (54%) studies (4849/9359, 51.8% participants). Digital health interventions slightly improved the functioning of people with musculoskeletal conditions (SMD 0.14, 95% CI 0.03-0.25); however, there was considerable heterogeneity among studies (I2=66%; Figure 5).

Pim Peter Valentijn, Liza Tymchenko, Teddy Jacobson, Jakob Kromann, Claus W Biermann, Mohamed Atef AlMoslemany, Rosa Ymkje Arends

J Med Internet Res 2022;24(9):e37869

Proactive Electronic Visits for Smoking Cessation and Chronic Obstructive Pulmonary Disease Screening in Primary Care: Randomized Controlled Trial of Feasibility, Acceptability, and Efficacy

Proactive Electronic Visits for Smoking Cessation and Chronic Obstructive Pulmonary Disease Screening in Primary Care: Randomized Controlled Trial of Feasibility, Acceptability, and Efficacy

The aims of this study were (1) to examine e-visit (for smoking cessation and remote home spirometry) feasibility and acceptability, particularly as compared to in-lab diagnostic pulmonary function testing (PFTs), and (2) to examine the efficacy of smoking cessation e-visits relative to TAU, all within primary care.

Jennifer Dahne, Marty S Player, Charlie Strange, Matthew J Carpenter, Dee W Ford, Kathryn King, Sarah Miller, Ryan Kruis, Elizabeth Hawes, Johanna E Hidalgo, Vanessa A Diaz

J Med Internet Res 2022;24(8):e38663

Clinical Outcomes After a Digital Musculoskeletal Program for Acute and Subacute Pain: Observational, Longitudinal Study With Comparison Group

Clinical Outcomes After a Digital Musculoskeletal Program for Acute and Subacute Pain: Observational, Longitudinal Study With Comparison Group

Our primary objective was to examine pain and function at 3, 6, and 12 weeks for participants of a digital acute MSK program versus a nonparticipant comparison group. A secondary objective was to examine engagement among the intervention group. The findings contribute to a growing evidence base about the role of digital health for managing a range of MSK needs.

Grace Wang, Manshu Yang, Mindy Hong, Jeffrey Krauss, Jeannie F Bailey

JMIR Rehabil Assist Technol 2022;9(2):e38214

Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial

Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial

It is a 14-item list with each item consisting of a five-point ordinal scale ranging from 0 to 4, with 0 indicating the lowest level of function and 4 the highest level of function. A score of 56 indicates functional balance. A score of Wii comes with a console, adapter, infrared sensor bar, 2 wireless nunchucks, remote with wrist straps, sensor bar, Wii balance board, and Wii Sports kit. The Wii Sports (tennis and boxing), Wii balance board, and Wii Cooking Mama games were the main games used.

Naveed Anwar, Hossein Karimi, Ashfaq Ahmad, Syed Amir Gilani, Kehkshan Khalid, Ahmed Sohaib Aslam, Asif Hanif

JMIR Serious Games 2022;10(2):e29830