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Transfer of Knowledge on Pneumoconiosis Care Among Rural-Based Members of a Digital Community of Practice: Cross-Sectional Study

Transfer of Knowledge on Pneumoconiosis Care Among Rural-Based Members of a Digital Community of Practice: Cross-Sectional Study

This approach facilitates knowledge transfer and translation among participants. Knowledge transfer refers to the transmission of information and insights between people or groups [16,17], and knowledge translation involves enhancing users’ awareness of multidisciplinary knowledge and its use in day-to-day work and decision-making in the “real world” [16-18].

Brian Soller, Orrin Myers, Akshay Sood

JMIR Form Res 2024;8:e52414

Improving Communication in Intensive Care Unit to Ward Transitions: Protocol for Multisite National Implementation of the ICU-PAUSE Handoff Tool

Improving Communication in Intensive Care Unit to Ward Transitions: Protocol for Multisite National Implementation of the ICU-PAUSE Handoff Tool

Prior studies demonstrate notable gaps in information that is reported by ICU providers and what is understood by ward providers, emphasizing the need for standardized written communication that accompanies the patient during the entire transfer process and mitigates the loss of essential clinical information [10]. These issues indicate the clear need for an evidence-based, standardized ICU-ward transfer tool.

Elle Mizuki Fukui, Patrick G Lyons, Emily Harris, Emma K McCune, Juan C Rojas, Lekshmi Santhosh

JMIR Res Protoc 2023;12:e40918

Serious Games Are Not Serious Enough for Myoelectric Prosthetics

Serious Games Are Not Serious Enough for Myoelectric Prosthetics

In this type of research, the focus is on the effectiveness of the skill transfer from the virtual training to actual prosthetic ability. The prescribed tasks can involve recreations or tasks inspired by tests used in the assessment of prosthetic ability, like the Southampton Hand Assessment Procedure (SHAP) test [68], the Target Achievement Control (TAC) test [69], and others.

Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, Graham Morgan, Kianoush Nazarpour

JMIR Serious Games 2021;9(4):e28079

A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study

A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study

Another problem is the lack of evidence regarding the transfer of improvements and benefits. In other words, it is not known whether improvements in video game performance would translate into improvements in other cognitive tasks in a subject's daily life. For instance, regular chess use has been demonstrated to transfer benefits to the educational domain (eg, by improving mathematics performance) [22]. However, evidence about a potential transfer to the health domain is lacking.

Maria Rodrigo-Yanguas, Marina Martin-Moratinos, Angela Menendez-Garcia, Carlos Gonzalez-Tardon, Ana Royuela, Hilario Blasco-Fontecilla

JMIR Serious Games 2021;9(3):e26824

Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers

Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers

Although the field has received considerable attention over recent years, it has yet to succeed in finding general proof for successful transfer of training myoelectric control in the games to an increase in prosthetic control ability [15]. For instance, transfer has only been found in training a strongly activities of daily living (ADL)–relevant task in a virtual environment [15]. The skills required to play a game can be learned with practice.

Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, Kianoush Nazarpour

JMIR Serious Games 2021;9(1):e23710

Effectiveness of an Electronic Communication Tool on Transitions in Care From the Intensive Care Unit: Protocol for a Cluster-Specific Pre-Post Trial

Effectiveness of an Electronic Communication Tool on Transitions in Care From the Intensive Care Unit: Protocol for a Cluster-Specific Pre-Post Trial

The content and structure of the ICU electronic transfer (e-transfer) tool was based on a national survey of existing transfer summary tools [42], subsequent consensus-based recommendations of two independent multidisciplinary groups of health care providers [41,43], and a heuristic evaluation [41].

Jeanna Parsons Leigh, Rebecca Brundin-Mather, Liam Whalen-Browne, Devika Kashyap, Khara Sauro, Andrea Soo, Jennie Petersen, Monica Taljaard, Henry T Stelfox

JMIR Res Protoc 2021;10(1):e18675

A Personalized eHealth Transition Concept for Adolescents With Inflammatory Bowel Disease: Design of Intervention

A Personalized eHealth Transition Concept for Adolescents With Inflammatory Bowel Disease: Design of Intervention

Ensuring that the patients and parents are prepared for the transfer, specifically the physical handover of patients from one setting to another, as well as receiving the patients after the transfer, is a challenge for both the pediatric and adult gastroenterological staff [10].

Katrine Carlsen, Mette Hald, Marla C Dubinsky, Laurie Keefer, Vibeke Wewer

JMIR Pediatr Parent 2019;2(1):e12258

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

If we regard games and simulations as learning contexts that can be designed and specifically tailored for (at least a type of) transfer, it seems legitimate to focus attention on how transfer has been taken into account in designing game-like health interventions. Transfer theory determines two classes of transfer, both encompassing a variety of transfer types [8]. The first class takes the position that the more the learning context resembles the target context, the more likely transfer is to occur.

Derek A Kuipers, Gijs Terlouw, Bard O Wartena, Job TB van 't Veer, Jelle T Prins, Jean Pierre EN Pierie

JMIR Serious Games 2017;5(4):e23