A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods
Debbe Thompson
1
* , Ph.D ;
Riddhi Bhatt
2
, MSW ;
Melanie Lazarus
3
* , MPH ;
Karen Cullen
1
, DrPH ;
Janice Baranowski
1
, MPH ;
Tom Baranowski
1
, Ph.D
1
USDA/ARS CHILDREN'S NUTRITION RESEARCH CENTER, Department of Pediatrics, Baylor College of Medicine, HOUSTON, TX, United States
2
Department of Pediatrics, BAYLOR COLLEGE OF MEDICINE, HOUSTON, TX, United States
3
St. Luke's Episcopal Hospital, Texas Heart Institute, 6770 Bertner Avenue, Houston, TX, United States
*these authors contributed equally
Corresponding Author:
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Debbe Thompson, Ph.D
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USDA/ARS CHILDREN'S NUTRITION RESEARCH CENTER
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Department of Pediatrics
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Baylor College of Medicine
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1100 BATES STREET
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HOUSTON, TX, 77030
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United States
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Phone:
1 713-798-7076
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Fax: 1 713-798-7098
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Email: dit@bcm.edu