Published on in Vol 6, No 1 (2017): January
Journals
- Rosell J. Cognitive stimulation for healthy older adults through computer-based programs: a review of the literature / Estimulación cognitiva para personas mayores sanas mediante programas computarizados: una revisión de la literatura. Estudios de Psicología 2018;39(2-3):407 View
- Nin V, Goldin A, Carboni A. Mate Marote: Video Games to Stimulate the Development of Cognitive Processes. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 2019;14(1):22 View
- Ballesteros S, Mayas J, Prieto A, Ruiz-Marquez E, Toril P, Reales J. Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial. Frontiers in Aging Neuroscience 2017;9 View
- Garmen P, Rodríguez C, García-Redondo P, San-Pedro-Veledo J. Multiple intelligences and video games: Assessment and intervention with TOI software. Comunicar 2019;27(58):95 View
- Lin Y, Tudor-Sfetea C, Siddiqui S, Sherwani Y, Ahmed M, Eisingerich A. Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration. JMIR mHealth and uHealth 2018;6(6):e10024 View
- Ma Y, Liang C, Gu D, Zhao S, Yang X, Wang X. How Social Media Use at Work Affects Improvement of Older People’s Willingness to Delay Retirement During Transfer From Demographic Bonus to Health Bonus: Causal Relationship Empirical Study. Journal of Medical Internet Research 2021;23(2):e18264 View
- Mendes L, Oliveira J, Barbosa F, Castelo-Branco M. A Conceptual View of Cognitive Intervention in Older Adults With and Without Cognitive Decline—A Systemic Review. Frontiers in Aging 2022;3 View
- Shahmoradi L, Mohammadian F, Rahmani Katigari M, Witt K. A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects. Behavioural Neurology 2022;2022:1 View
- Laurens-Arredondo L, Laurens L. Metaversity: Beyond Emerging Educational Technology. Sustainability 2023;15(22):15844 View