Published on in Vol 8, No 11 (2019): November

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/14180, first published .
Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial

Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial

Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial

Journals

  1. Forman E, Manasse S, Dallal D, Crochiere R, Berry M, Butryn M, Juarascio A. Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program. Translational Behavioral Medicine 2021;11(4):1015 View
  2. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  3. Patel M, Small D, Harrison J, Hilbert V, Fortunato M, Oon A, Rareshide C, Volpp K. Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes. JAMA Network Open 2021;4(5):e2110255 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Tang W, Ng T, Wong J, Ho C. The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review. Journal of Medical Internet Research 2022;24(8):e39527 View
  6. Parikh R, Ferrell W, Wakim J, Williamson J, Khan N, Kopinsky M, Balachandran M, Gabriel P, Zhang Y, Schuchter L, Shulman L, Chen J, Patel M, Manz C. Patient and clinician nudges to improve symptom management in advanced cancer using patient-generated health data: study protocol for the PROStep randomised controlled trial. BMJ Open 2022;12(5):e054675 View
  7. Xia L, Cheng L, Jiang T, Liu C, Zhang S, Hu H, Dai F, Zhang Q, Lu Y. Estimation of the prevalence of type 2 diabetes in combination with diabetic kidney disease and identification of the associated factors in patients attending primary hospitals in Anhui Province, China. Journal of International Medical Research 2021;49(10) View
  8. Parikh R, Schriver E, Ferrell W, Wakim J, Williamson J, Khan N, Kopinsky M, Balachandran M, Gabriel P, Schuchter L, Patel M, Shulman L, Manz C. Remote Patient-Reported Outcomes and Activity Monitoring to Improve Patient-Clinician Communication Regarding Symptoms and Functional Status: A Randomized Controlled Trial. JCO Oncology Practice 2023;19(12):1143 View
  9. Zhong S, Jiang J, Liu H, Pan Y. Effect of emerging digital technologies and methodologies combined with incentives on HbA1c in patients with type 2 diabetes mellitus: study protocol for a parallel, open randomized controlled trial. Trials 2024;25(1) View
  10. Wang P, Tadeo X, Chew H, Sapanel Y, Ong Y, Leung N, Chow E, Ho D, Faghih R. N-of-1 health optimization: Digital monitoring of biomarker dynamics to gamify adherence to metabolic switching. PNAS Nexus 2024;3(6) View
  11. Ives L, Serel M, Diaz A, LeBlanc L, Dallery J. Social validity of digital social incentives in the treatment of substance use disorders. Journal of Applied Behavior Analysis 2024 View

Books/Policy Documents

  1. Ögel Aydın S. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. View