Published on in Vol 9, No 4 (2020): April

Gamified Mobile Computerized Cognitive Behavioral Therapy for Japanese University Students With Depressive Symptoms: Protocol for a Randomized Controlled Trial

Gamified Mobile Computerized Cognitive Behavioral Therapy for Japanese University Students With Depressive Symptoms: Protocol for a Randomized Controlled Trial

Gamified Mobile Computerized Cognitive Behavioral Therapy for Japanese University Students With Depressive Symptoms: Protocol for a Randomized Controlled Trial

Journals

  1. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  2. Arenas D, Viduani A, Araujo R. Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review. Simulation & Gaming 2022;53(3):285 View
  3. Wendland E, de Oliveira V, Pedrotti L, Souza F, Pereira G, Gerbase A. Health Information and Monitoring of Sexually Transmitted Infections (SIM study): a single-center, parallel, three-arm randomized controlled trial protocol for enhancing adherence to syphilis treatment and follow-up. Trials 2022;23(1) View
  4. Spanhel K, Balci S, Feldhahn F, Bengel J, Baumeister H, Sander L. Cultural adaptation of internet- and mobile-based interventions for mental disorders: a systematic review. npj Digital Medicine 2021;4(1) View
  5. Leong Q, Sridhar S, Blasiak A, Tadeo X, Yeo G, Remus A, Ho D. Characteristics of Mobile Health Platforms for Depression and Anxiety: Content Analysis Through a Systematic Review of the Literature and Systematic Search of Two App Stores. Journal of Medical Internet Research 2022;24(2):e27388 View
  6. Amer N, Shohieb S, Eladrosy W, Elbakry H, Elrazek S. Sokoon. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
  7. Bjornstad G, Sonthalia S, Rouse B, Freeman L, Hessami N, Dunne J, Axford N. A comparison of the effectiveness of cognitive behavioural interventions based on delivery features for elevated symptoms of depression in adolescents: A systematic review. Campbell Systematic Reviews 2024;20(1) View
  8. Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024;83(36):84047 View
  9. Auva’a-Alatimu T, Alefaio-Tugia S, Ioane J. Understanding the impact of digital therapeutic engagement in promoting mental wellbeing for Pacific youth in Aotearoa New Zealand: an exploration of the literature. International Journal of Mental Health Systems 2024;18(1) View
  10. Amer N, Shohieb S, Eladrosy W, Liu S, Nam Y, Abdelrazek S. A gamified cognitive behavioral therapy for Arabs to reduce symptoms of depression and anxiety: A case study research. DIGITAL HEALTH 2024;10 View
  11. Amer N, Abdelrazek S, Eladrosy W, El-Bakry H, Shohieb S. Computer-Based Cognitive Behavioral Therapy Intervention for Depression, Anxiety, and Stress Disorders: A Systematic Review. International Journal of Cognitive Therapy 2024;17(4):885 View
  12. Wang X, Li C. Knowledge, attitude, and practice of depression among university students. Brain and Behavior 2024;14(9) View