Published on in Vol 9, No 6 (2020): June
![Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review](https://asset.jmir.pub/assets/ec6c8033655d47038ff2c9e9c98cdf46.png 480w,https://asset.jmir.pub/assets/ec6c8033655d47038ff2c9e9c98cdf46.png 960w,https://asset.jmir.pub/assets/ec6c8033655d47038ff2c9e9c98cdf46.png 1920w,https://asset.jmir.pub/assets/ec6c8033655d47038ff2c9e9c98cdf46.png 2500w)
1 Douglas Mental Health University Institute, Montreal, QC, Canada
2 Department of Psychiatry, McGill University, Montreal, QC, Canada
3 Research Chair on Gambling, Concordia University, Montreal, QC, Canada
4 Department of Psychiatry and Behavioural Neurosciences, McMaster University, Hamilton, ON, Canada
5 Black Dog Institute, Sydney, Australia
6 School of Rehabilitation, Faculty of Medicine, University of Montreal, Montreal, QC, Canada
7 Health Innovation and Evaluation Hub, University of Montreal Hospital Research Centre, Montreal, QC, Canada
8 Centre for Addiction and Mental Health, Toronto, ON, Canada
9 Orygen, University of Melbourne, Melbourne, Australia
10 Department of Family Medicine, McGill University, Montreal, QC, Canada
11 Department of Pharmacology and Therapeutics, McGill University, Montreal, QC, Canada
12 Centre for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark