Published on in Vol 9, No 6 (2020): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13834, first published .
Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review

Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review

Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review

Manuela Ferrari   1, 2 , MHSc, PhD ;   Sarah V McIlwaine   2 , BA ;   Jennifer Ann Reynolds   3 , PhD ;   Suzanne Archie   4 , MD ;   Katherine Boydell   5 , PhD ;   Shalini Lal   1, 6, 7 , BScOT, MSc, PhD ;   Jai L Shah   2 , MD ;   Joanna Henderson   8 , PhD ;   Mario Alvarez-Jimenez   9 , PhD ;   Neil Andersson   10 , MD ;   Jill Boruff   11 , MLiS ;   Rune Kristian Lundedal Nielsen   12 , PhD ;   Srividya N Iyer   2 , PhD

1 Douglas Mental Health University Institute, Montreal, QC, Canada

2 Department of Psychiatry, McGill University, Montreal, QC, Canada

3 Research Chair on Gambling, Concordia University, Montreal, QC, Canada

4 Department of Psychiatry and Behavioural Neurosciences, McMaster University, Hamilton, ON, Canada

5 Black Dog Institute, Sydney, Australia

6 School of Rehabilitation, Faculty of Medicine, University of Montreal, Montreal, QC, Canada

7 Health Innovation and Evaluation Hub, University of Montreal Hospital Research Centre, Montreal, QC, Canada

8 Centre for Addiction and Mental Health, Toronto, ON, Canada

9 Orygen, University of Melbourne, Melbourne, Australia

10 Department of Family Medicine, McGill University, Montreal, QC, Canada

11 Department of Pharmacology and Therapeutics, McGill University, Montreal, QC, Canada

12 Centre for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark

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