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Published on in Vol 9, No 9 (2020): September

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18209, first published .
Man playing a bowling video game on a large TV screen.

Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function Among People With Dementia or Mild Cognitive Impairment: Protocol for a Quasi-Experimental Pre- and Posttest Study

Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function Among People With Dementia or Mild Cognitive Impairment: Protocol for a Quasi-Experimental Pre- and Posttest Study

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  1. Astell A. Looking backward to look forward. FPOP Bulletin: Psychology of Older People 2021;1(156):56 View
  2. D’Argenio G, Antoniol A, Cardella J, Bulfone E, Baisero E, Cuder A, Finisguerra A, Urgesi C. Supporting Social Skills in Autism Through Motion-Based Gaming Technology: A Feasibility Study. Advances in Neurodevelopmental Disorders 2026 View

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  1. Anson E, Gimmon Y. Disorders of the Vestibular System. View

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  1. Besga S, Rodriguez N, Sallaberry A, Poncelet P. Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. How a task-blind adaptive VR system can improve users' task performance: an assisted immersive analytics use case View