Published on in Vol 10, No 2 (2021): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18815, first published .
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Joyce J P A Bierbooms 1, 2, PhD;  Wouter R J W Sluis-Thiescheffer 3, MA, PDEng;  Milou A Feijt 4, MSc;  Wijnand A IJsselsteijn 4, PhD;  Inge M B Bongers 1, 2, PhD

1 Tranzo, Tilburg School of Social and Behavioral Sciences, Tilburg University , Tilburg , NL

2 Mental Healthcare Eindhoven , Eindhoven , NL

3 Interaction Design, ICT, Fontys University of Applied Sciences, Eindhoven , NL

4 Human Technology Interaction, Eindhoven University of Technology , Eindhoven , NL

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