Published on in Vol 10, No 2 (2021): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18815, first published .
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Joyce J P A Bierbooms   1, 2 , PhD ;   Wouter R J W Sluis-Thiescheffer   3 , MA, PDEng ;   Milou A Feijt   4 , MSc ;   Wijnand A IJsselsteijn   4 , PhD ;   Inge M B Bongers   1, 2 , PhD

1 Tranzo, Tilburg School of Social and Behavioral Sciences, Tilburg University, Tilburg, Netherlands

2 Mental Healthcare Eindhoven, Eindhoven, Netherlands

3 Interaction Design, ICT, Fontys University of Applied Sciences, Eindhoven, Netherlands

4 Human Technology Interaction, Eindhoven University of Technology, Eindhoven, Netherlands

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