Published on in Vol 10, No 8 (2021): August

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31588, first published .
A Casual Video Game With Psychological Well-being Concepts for Young Adolescents: Protocol for an Acceptability and Feasibility Study

A Casual Video Game With Psychological Well-being Concepts for Young Adolescents: Protocol for an Acceptability and Feasibility Study

A Casual Video Game With Psychological Well-being Concepts for Young Adolescents: Protocol for an Acceptability and Feasibility Study

Journals

  1. Pine R, Te Morenga L, Olson M, Fleming T. Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents. DIGITAL HEALTH 2021;7 View
  2. Pine R, Mbinta J, Te Morenga L, Fleming T. A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study. JMIR Serious Games 2024;12:e46697 View
  3. Ansari M, Abdolrahmani M, Rezapour T. The Effectiveness of the Self-Control Training Video Game Slankers: A Pilot Study. Journal of Cognitive Enhancement 2024 View