Published on in Vol 11, No 2 (2022): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33376, first published .
Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

Journals

  1. Cena L, Rota M, Calza S, Trainini A, Zecca S, Zappa S, Nodari L, Stefana A. Prevalence and types of video gaming and gambling activities among adolescent public school students: findings from a cross-sectional study in Italy. Italian Journal of Pediatrics 2022;48(1) View
  2. Stefana A, Dakanalis A, Mura M, Colmegna F, Clerici M. Instagram Use and Mental Well-Being. Journal of Nervous & Mental Disease 2022;210(12):960 View
  3. Cena L, Trainini A, Zecca S, Bonetti Zappa S, Cunegatti F, Buizza C. Loneliness, affective disorders, suicidal ideation, and the use of psychoactive substances in a sample of adolescents during the COVID‐19 pandemic: A cross‐sectional study. Journal of Child and Adolescent Psychiatric Nursing 2023;36(3):188 View
  4. Cena L, Trainini A, Zecca S, Zappa S, Cunegatti F, Buizza C. Socio‐emotional, cognitive, affective disorders and substance use in a sample of students in first‐ and second‐grade high school in Italy: A comparison among students', parents', and teachers' perceptions. Psychology in the Schools 2023;60(10):3803 View
  5. Quaglieri A, Pizzo A, Cricenti C, Tagliaferri G, Frisari F, Burrai J, Mari E, Lausi G, Giannini A, Zivi P. Gambling and virtual reality: unraveling the illusion of near-misses effect. Frontiers in Psychiatry 2024;15 View