Published on in Vol 11, No 6 (2022): June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32955, first published
.
Journals
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- Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
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- Hosseini M, Thomas R, Pilutti L, Fallavollita P, Jutai J. Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults. Disability and Rehabilitation: Assistive Technology 2024;19(7):2602 View
- Ramalho A, Paulo R, Duarte-Mendes P, Serrano J, Petrica J. Age Unplugged: A Brief Narrative Review on the Intersection of Digital Tools, Sedentary and Physical Activity Behaviors in Community-Dwelling Older Adults. Healthcare 2024;12(9):935 View
- Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View
- Rytterström P, Strömberg A, Jaarsma T, Klompstra L. Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications. Current Heart Failure Reports 2024;21(4):439 View
- Cancela-Carral J, Campo-Prieto P, Rodríguez-Fuentes G. The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson’s Disease Patients. Journal of Functional Morphology and Kinesiology 2024;9(3):156 View
- Wang P, Ali N, Sarker M. A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review. Computers 2024;13(10):262 View