Published on in Vol 13 (2024)

This is a member publication of Bibsam Consortium

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/56387, first published .
Family-Centered Treatment Program for Problematic Gaming and Excessive Screen Use in a Clinical Child and Youth Population (FAME): Protocol for a Feasibility Pilot Mixed Method Study

Family-Centered Treatment Program for Problematic Gaming and Excessive Screen Use in a Clinical Child and Youth Population (FAME): Protocol for a Feasibility Pilot Mixed Method Study

Family-Centered Treatment Program for Problematic Gaming and Excessive Screen Use in a Clinical Child and Youth Population (FAME): Protocol for a Feasibility Pilot Mixed Method Study

Journals

  1. Kapetanovic S, Nielsen M, André F, Gurdal S, Claesdotter-Knutsson E. Exploring parent-child relationships in a Swedish child and adolescent psychiatry - cohort of adolescents with internet gaming disorder. BMC Psychology 2025;13(1) View
  2. Mussawar B, Jaffri A, Khan M. Ludo Star Game Addiction and Aggression: Social Support and Empathy as Moderators. Journal of Professional & Applied Psychology 2024;5(4):607 View
  3. Byeon H. Effectiveness of non-invasive interventions for internet gaming disorder: A meta-analysis of randomized controlled trials. World Journal of Psychiatry 2025;15(11) View
  4. Qiu S, Cao Y, Chen S, Li G, Liu Y, Wang Y, Zeng X, Yuan M, Yang W. The association between parental mental health and screen time among U.S. children aged 6–17. BMC Psychology 2025 View

Books/Policy Documents

  1. Fontelles M, Correia I, Reichert R, Andrade F, de Almeida R, De Micheli D. Digital Addictions. View