Published on in Vol 5, No 4 (2016): Oct-Dec

Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol

Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol

Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol

Journals

  1. Chan B, Tsai A. HIV knowledge trends during an era of rapid antiretroviral therapy scale‐up: an analysis of 33 sub‐Saharan African countries. Journal of the International AIDS Society 2018;21(7) View
  2. Winskell K, Sabben G, Akelo V, Ondeng'e K, Obong'o C, Stephenson R, Warhol D, Mudhune V. A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2018;6(8):e10482 View
  3. Whiteley L, Mena L, Craker L, Healy M, Brown L. Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game. JMIR Serious Games 2019;7(1):e11861 View
  4. Maloney K, Bratcher A, Wilkerson R, Sullivan P. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1) View
  5. Martins A, Chaves C, Canavarro M, Pereira M. Psychometric properties of the European Portuguese version of the Perceived Risk of HIV Scale in the general population and HIV-uninfected partners from sero-different couples. BMC Public Health 2019;19(1) View
  6. Ang E, Chan J, Gopal V, Li Shia N. Gamifying anatomy education. Clinical Anatomy 2018;31(7):997 View
  7. Hightow-Weidman L, Muessig K, Bauermeister J, LeGrand S, Fiellin L. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501 View
  8. Meyer A, Babirye D, Armstrong-Hough M, Mark D, Ayakaka I, Katamba A, Haberer J, Davis J. Text Messages Sent to Household Tuberculosis Contacts in Kampala, Uganda: Process Evaluation. JMIR mHealth and uHealth 2018;6(11):e10239 View
  9. Wilbourn B, Howell T, Castel A, D'Angelo L, Trexler C, Carr R, Greenberg D. Development, Refinement, and Acceptability of Digital Gaming to Improve HIV Testing Among Adolescents and Young Adults at Risk for HIV. Games for Health Journal 2020;9(1):53 View
  10. Winskell K, Sabben G, Obong'o C. Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans. JMIR Serious Games 2019;7(2):e13037 View
  11. Fernandez-Aviles D, De Antonio A, Villalba-Mora E. A Systematic Mapping Study on the Use of Motivational Theories in the Design of Motivational Software. IEEE Access 2020;8:176840 View
  12. Aidoo-Frimpong G, Agbemenu K, Orom H. A Review of Cultural Influences on Risk for HIV and Culturally-Responsive Risk Mitigation Strategies Among African Immigrants in the US. Journal of Immigrant and Minority Health 2021;23(6):1280 View
  13. Tang J, Chen Y, Yu X, Ren J, Li M, Luo Y, Xie H, Wen J. AIDS fighter health defense: protocol for a randomized controlled trial to test a game-based intervention to improve adolescents’ AIDS prevention ability. BMC Infectious Diseases 2021;21(1) View
  14. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  15. Ouedraogo I, Some B, Oyibo K, Benedikter R, Diallo G. Using serious mobile games to improve health literacy in rural Sub-Saharan Africa: A literature review. Frontiers in Public Health 2022;10 View
  16. Smith A, Khawly G, Jann J, Zetina A, Padilla J, Schnall R. A Review of Serious Gaming as an Intervention for HIV Prevention. Current HIV/AIDS Reports 2023;20(4):181 View
  17. Ouedraogo I, Some B, Oyibo K, Benedikter R, Diallo G. Evaluating a phone-based Interactive Voice Response system for reducing misinformation and improving malaria literacy. Information Technology for Development 2024:1 View

Books/Policy Documents

  1. Pendergrass T, Hieftje K, Fiellin L. Handbook of Quality of Life in African Societies. View
  2. Stintzing J. Digitale Lernwelten – Serious Games und Gamification. View