Published on in Vol 9, No 12 (2020): December

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21273, first published .
An Educational Network for Surgical Education Supported by Gamification Elements: Protocol for a Randomized Controlled Trial

An Educational Network for Surgical Education Supported by Gamification Elements: Protocol for a Randomized Controlled Trial

An Educational Network for Surgical Education Supported by Gamification Elements: Protocol for a Randomized Controlled Trial

Journals

  1. Khaldi A, Bouzidi R, Nader F. Gamification of e-learning in higher education: a systematic literature review. Smart Learning Environments 2023;10(1) View
  2. Titov A, Drouin S, Kersten-Oertel M. Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study. JMIR Neurotechnology 2023;2:e45828 View
  3. Guérard-Poirier N, Meloche-Dumas L, Beniey M, Torres A, Kapralos B, Dhane M, Mercier F, Younan R, Dubrowski A, Patocskai E. The exploration of remote simulation strategies for the acquisition of psychomotor skills in medicine: a pilot randomized controlled trial. Discover Education 2023;2(1) View
  4. Huang W, Loid V, Sung J. Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012—2022. BMC Medical Education 2024;24(1) View
  5. Salehinia R, Bana Derakhshan H, Safaei A, Nasiri Sangari M. Design, Implementation, and Evaluation of an Educational Application in the Quality of Students’ Learning in the Cardiac Surgery Technology Course. Avicenna journal of Care and Health in Operating Room 2023;1(1):27 View