Published on in Vol 12 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/48208, first published
.

Journals
- Mendes C, de Paula J, Miranda D. Effects of Background Music on Attentional Networks of Children With and Without Attention Deficit/Hyperactivity Disorder: Case Control Experimental Study. Interactive Journal of Medical Research 2024;13:e53869 View
- Wong K, Zhang B, Lai C, Xie Y, Li Y, Li C, Qin J. Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial. JMIR Serious Games 2024;12:e58963 View
- Capobianco M, Puzzo C, Di Matteo C, Costa A, Adriani W. Current virtual reality-based rehabilitation interventions in neuro-developmental disorders at developmental ages. Frontiers in Behavioral Neuroscience 2025;18 View
- Wang Y, Zhao Y, Hu L, Zhang X. The Multidimensional Dynamic Feedback Model: A Comprehensive Framework for Understanding and Managing Attention-Deficit/Hyperactivity Disorder. Children 2025;12(3):303 View
- Babu A, Joseph A. Integrating virtual reality into ADHD therapy: advancing clinical evidence and implementation strategies. Frontiers in Psychiatry 2025;16 View
- Ertunc Gulcelik G, Ortabag T, Yilmaz S, Sever E, Eryigit T. Virtual reality-based home accident control simulation combined with first aid training to enhance awareness in parents of children with special needs: protocol for a single-group pre-post quasi-experimental study. BMJ Open 2025;15(10):e105338 View
Books/Policy Documents
- Avelino Gomez M, Petil E, Laigo R. Shaping Childhood Through Educational Experiences. View
Conference Proceedings
- Zhang S, Li S, Li Q. Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology. Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality View
- Tazike M, Deldari E, Friedman A, Cafaro F. Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility. "A Double-Edged Sword": Practitioners’ Perspectives on Social VR for ADHD View
