Published on in Vol 13 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/63505, first published .
Effectiveness of an mHealth App That Uses Financial Incentives and Gamification to Promote Health Behavior Change in Adolescents and Caregivers: Protocol for a Clinic-Based Randomized Controlled Trial

Effectiveness of an mHealth App That Uses Financial Incentives and Gamification to Promote Health Behavior Change in Adolescents and Caregivers: Protocol for a Clinic-Based Randomized Controlled Trial

Effectiveness of an mHealth App That Uses Financial Incentives and Gamification to Promote Health Behavior Change in Adolescents and Caregivers: Protocol for a Clinic-Based Randomized Controlled Trial

Amy Braddock   1 * , MSPH, MD ;   Parijat Ghosh   1 * , PhD ;   Emma Montgomery   1 * , BA ;   Crystal Lim   2 * , PhD, ABPP ;   Jaya Ghosh   3, 4 * , PhD ;   Nicole Henry   5 * , BS ;   Mihail Popescu   6 * , PhD ;   Kimberly Kimchi   2 * , PhD ;   Congyu Guo   7 * , MS ;   K Taylor Bosworth   5 * , BSc ;   Richelle J Koopman   1 * , MD, MS

1 Family and Community Medicine, University of Missouri, Columbia, Columbia, MO, United States

2 Department of Health Psychology, University of Missouri, Columbia, Columbia, MO, United States

3 School of Biomedical Engineering, Science & Health Systems, Drexel University, Philadelphia, PA, United States

4 Department of Chemical and Biomedical Engineering, University of Missouri, Columbia, Columbia, MO, United States

5 School of Medicine, University of Missouri, Columbia, Columbia, MO, United States

6 Biomedical Informatics, Biostatistics and Medical Epidemiology, University of Missouri, Columbia, Columbia, MO, United States

7 Department of Electrical Engineering and Computer Science, University of Missouri, Columbia, Columbia, MO, United States

*all authors contributed equally

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