Published on in Vol 8, No 3 (2019): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11255, first published .
A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial

A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial

A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial

Journals

  1. Sun T, Tang Q, Liu D, Zhao L, Wang F, Xie H. Mental health literacy about depression among rural left-behind children in China: a comparative and cross-sectional study. Journal of Mental Health 2021;30(2):263 View
  2. Thai T, Vu N, Bui H. Mental Health Literacy and Help-Seeking Preferences in High School Students in Ho Chi Minh City, Vietnam. School Mental Health 2020;12(2):378 View
  3. Patafio B, Miller P, Baldwin R, Taylor N, Hyder S. A systematic mapping review of interventions to improve adolescent mental health literacy, attitudes and behaviours. Early Intervention in Psychiatry 2021;15(6):1470 View
  4. Tuijnman A, Kleinjan M, Olthof M, Hoogendoorn E, Granic I, Engels R. A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e26615 View
  5. Tuijnman A, Kleinjan M, Chen S, Engels R, Granic I. A Game-based Assessment of the Effects of Rejection on Young Adults. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
  6. Gijzen M, Rasing S, van den Boogaart R, Rongen W, van der Steen T, Creemers D, Engels R, Smit F, Mordaunt D. Feasibility of a serious game coupled with a contact-based session led by lived experience workers for depression prevention in high-school students. PLOS ONE 2021;16(11):e0260224 View
  7. Martinez K, Menéndez-Menéndez M, Bustillo A. Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review. JMIR Serious Games 2021;9(4):e30482 View
  8. Cai Chen S, Bluhm R, Achtyes E, McCright A, Cabrera L. Looking through the lens of stigma: Understanding and anticipating concerns about the responsible development and use of psychiatric electroceutical interventions (PEIs). SSM - Mental Health 2023;4:100261 View
  9. Kubota K, Auxier J, Aslan F, Joronen K, Pakarinen A. Gamified Interventions for Promoting the Psychosocial Well-Being of School-Aged Children: A Scoping Review. Games for Health Journal 2024;13(4):234 View

Books/Policy Documents

  1. Torres-Toukoumidis A, Vintimilla-León D, De-Santis A, Cárdenas-Tapia J, Mäeots M. Communication and Applied Technologies. View